
VR Forensics Investigation
Step into the shoes of a forensic investigator in this immersive VR training experience. In VR Forensics Investigation, students are tasked with uncovering a hidden drug lab concealed in the basement of a rural stable. Using professional investigative techniques, players must carefully examine the scene, identify suspicious substances, collect samples, take photographic evidence, and piece together a case strong enough for prosecution.
Designed specifically for students studying Forensics, this game offers a realistic, hands-on environment to practice critical investigative skills and evidence management. Currently in development, VR Forensics Investigation aims to bridge the gap between classroom theory and real-world application in an engaging and highly interactive way.
VR Climbing
This VR climbing prototype was developed over three weeks as an introduction to virtual reality development in Unity. It was originally intended to take place in a larger fantasy world filled with floating structures and atmospheric elements. The current version includes basic climbing functionality, a floating rock environment, and some early interaction features like rain effects and hand animations. This project served as an important learning experience in VR design, 3D asset integration, and Unity’s XR tools.


Chef’s Quest: The last Customer
In Chef’s Quest: The Last Customer, you take on the role of a lone chef facing the ultimate culinary challenge: an endlessly demanding diner who can never be satisfied. Race against the clock to prepare and serve as many dishes as possible, keeping up with the customer’s growing impatience. Master the art of quick decision-making, manage your chaotic kitchen, and push your skills to the limit. Will you rise to the challenge, or will the pressure boil over and bring your restaurant to ruin? The final service has begun — and the kitchen waits for no one!
Flappy Dragon
Flappy Dragon is a fun, arcade-style game where players guide a small dragon through challenging obstacles using classic tap-to-fly mechanics. Developed as a solo project over two weeks for a school assignment in my second year, this game showcases my early work in Unity and game programming. While I focused on gameplay programming and level design, I utilized pre-made assets from the Unity Asset Store to bring the game world to life. This project helped me deepen my understanding of Unity’s tools, refine my programming skills, and gain valuable experience in building a complete game from start to finish within a tight timeline.


Danmaku Rhapsody
Danmaku Rhapsody is a fast-paced bullet-hell shooter developed using MonoGame and C#. The game features intense action, with players battling through waves of enemies and taking on unique, challenging boss fights. Each boss is designed with distinctive attack patterns that test the player’s reflexes and strategic thinking. With tight, responsive player movement and carefully balanced difficulty, Danmaku Rhapsody offers an engaging and rewarding gameplay experience, perfect for fans of action-packed shooters and bullet-hell challenges.